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Forest battle map no grid
Forest battle map no grid











forest battle map no grid

Scale varies in some RPGs though,when all moving subjects have higher movement than standard PCs (i.e. So the average PC having 30 ft movement walks across the longer length of standard battlemaps (mine vary from as little as 25 squares, to as many as 40) in 5 - 8 turns. In D&D edtions going back to 3e, for combat encounters 1 inch square = 5 ft which is 1/60th scale. Well not so much with D&D but with other P''n'Ps scale can vary depending upon circumstances.

forest battle map no grid

What's important is the effect it has on play of your game. The take away: Don't get wrapped up in what scale distance is represented. What is relevant is the way movement/range interacts with the amount of time to accomplish stuff in the scenario and maybe how far away from a supporting PC you are if you need help. Soemtimes it's section of forest and other wilderness where interesting things are afoot. Sometimes that 30 x 30 is a village of a half dozen buildings and some surrounding space. Sometimes that 30 x 30 space is the inside of a single large-ish structure. Now, does 1' ( 1 grid space)= 5' scaler feet ? Any of it can be altered due to special abilities and so on, as you'd expect. Player characters generally start up to 6" in from a board edge specified by the scenario. Any other ranged attacks/effects are relative to that basic, most commonly encountered weapon.Ī game generally takes place on a 30" x 30" board, although that can go up or down by about 6" depending on the specific scenario. Your basic bow or crossbow has a range of 24". Obviously, terrain modifies that move rate and so on ( usually doubling, so 1" of rough = 2" of movement expended). A character can move 6" normally and add another 3" of movement if they do nothing but move.

forest battle map no grid

It's a miniatures using game, and move and range distances really aren't very different from modern D&Ds and similar in terms of inches of movement. Click to expand.This conversation reminds me of how RPGs tend to treat grids/measurement differently from minis wargamers, even when using miniatures.įWIW, scale represented isn't as important as how fast you can get from side to side, how much you can do in a turn and so on.













Forest battle map no grid